Showing posts with label Mass Effect 3. Show all posts
Showing posts with label Mass Effect 3. Show all posts

Tuesday, 24 April 2012

Brief Hiatus

Hey Guys,

As you've probably noticed, I haven't posted any updates for a while. This is primarily due to a heavy workload and a lot of stuff going on IRL (in real life - for those of you who aren't familiar with the acronym).

I hope to resume writing sometime soon, but for now I'm still on a bit of a break.

In the mean time, here are some of the larger news stories to break while I have been away:

There are a few more, less important stories to break but I think the above three have gamers the most excited / interested. I wish I could find time to write an in depth article for each news story, but finding time is tricky.

Expect regular posts sometime soon guys, I will return!

Thanks,

Joe

Friday, 30 March 2012

Bioware respond to Cupcake Craziness

If you remember, on Tuesday I wrote about the fans protesting Mass effect 3's ending in a rather unique fashion. Last night (for those of us in Europe), Bioware responded to the mad idea in, I must say, a rather humorous fashion. Bioware decided instead of going with the 3 options given to them, they would proceed to select their own fourth option in the form of donating them to charity. Ah, the irony.

The cupcakes actually look rather delicious.
I know there are quite a few fans out there who are angry with this decision, but you have to give credit where it's due. And those complaining about their decision are acting a bit hypocritical; I mean Bioware gave us 3 endings to ME3, we chose a fourth - complain and protest. Fans gave Bioware 3 options, they chose a fourth - donate to charity.

With so many hopping on the EA hate bandwagon and others acting like complete babies about the ending fiasco, they really are starting to make me get annoyed with the ME3 fan community. Saying a kind word about the ending or about EA or Bioware on the internet can get you floods of rage from angry forum users of late. Don't get me wrong, they're only a minority, the majority are forming well-produced and thought out criticism and providing accurate feedback regarding the ending.

But anyway, I digress... Just wanted to let you guys know about this as it definitely made me smile!

Tuesday, 27 March 2012

Mass Effect fans protest ME3 endings with cupcakes.

So a former WoW guildie, one of the co-authors of drunk tank informed me that there has been another method of protest against the Mass Effect 3 endings. I am rather glad she informed me of this as it is rather hilarious.

As a note THIS MAY GIVE AWAY SOME OF THE ENDING STRUCTURE OF MASS EFFECT THREE - You were warned.

Basically, the player who started the campaign has raised over $1000 in a matter of hours to fund the creation of 402 custom cupcakes (three distinct colours to match the three ending choices) to Biowares offices in Edmonton in Canada. The cupcakes will also bear the message "No matter what colour you choose, they all taste the same!" - A pun referring to the distinct lack of difference between the available endings in ME3.

Some more info:

The thread that started the campaign: http://social.bioware.com/forum/1/topic/355/index/10658883
The site that collected the funds for the order: http://retakeme3cupcakes.chipin.com/retakeme3-cupcake-campaign

I'm personally astounded by the power of the internet, over $1000 donated in mere hours. I'm also suprised by the resolve of these fans willing to show how they feel even after Bioware announced they will be working to make extra content available, Fans definitely want more, and they aren't afraid to make bold (and brilliant) statements such as this.

Wednesday, 21 March 2012

Dr. Ray Muzyka, Co-Founder of Bioware addresses ME3 players.

Dr. Ray Muzyka has today addressed the fanbase of the Mass Effect series regarding the ongoing controversy surrounding Mass Effect 3's ending. His statement has no confirmation whether or not the ending will be expanded upon or changed, but he does mention that more information will follow throughout April.


Make what you will of the article found here. I for one am somewhat indifferent as to whether more content or a better ending is released, if it is - great! If it isn't - I can live with that too. As I think I've said in a previous article, I just want more information on what happens to the squad and the rest galaxy after the dying moments of ME3.

Monday, 19 March 2012

Bitter After Taste - Unexpected endings.

BEFORE YOU READ, BE ADVISED MAJOR SPOILERS WILL BE IN THIS POST. YOU WERE WARNED.

So as most  people who keep an eye on the gaming community know, a lot of people were really disappointed with Mass Effect 3's ending. So much so that there has been a massive outcry from the community calling for a change in the ending, even raising $66,548 (£41,998) so far for charity in a petition for Alternate endings to be added. So what makes some game endings so hated?

Shepard's last adventure is a pretty entertaining ride.
For Mass Effect 3 at least it seems that fans were annoyed by a number of different things. And rather than write a garbled summary of what the majority of fans think - A player has compiled a good, easy to read list of what many think are wrong with the ending which you can find here.

I managed to play through ME3 this weekend and personally, I didn't think the ending was terrible. I Just thought it lacked substance, and left me with far too many questions as to what happens next, I like detailed epilogues at the end of games and Mass Effect 3's was all too brief, there was no description or anything showing what happened to everyone else after the war. Also, it seems the choices you make throughout the game have very little to no effect on the ending which seems rather different from the previous two titles. That being said, ME3 for me was a very enjoyable game, sure the ending was a bit of a let down but the journey to it was amazing.

I definitely felt a tad less manly after playing through
FFX-2, at lest there was a bit of virtual eye-candy.
There have been other games that have also let me down in terms of an ending, Final Fantasy 10 being one that springs to mind. However I think this let me down because I was expecting a happier ending for Tidus (main character). After the effort he puts in throughout the storyling to save not only Yuna (love interest) but Spira (the planet he's on) as well, I would have thought there would be a chance he wouldn't dissapear. I wouldn't call it a bad ending. I think it just took me by surprise.

However a couple of years after a sequel was released giving players a chance to continue Yuna's story in Spira. Personally I bought it and played through purely for the story. The game itself was no where near as entertaining as it's predecessor and had a 'Teen Girl' feel to it as your levelling system was pretty much dressing up the 3 female (and only available) characters for different abilities, with a happy and colorful world and cutesy cut-scenes. I only powered through to see if it was possible to change Tidus' fate (and you could for an 100% clear or 'perfect' ending). While it was nice to see that ending, I felt that FFX-2 was a very disappointing sequel.

Fallout 3 was another one that had a peculiar finish to it. Resulting in your player (apparently) dying from radiation or sacrificing another to do it in his stead. However, during the storyline you acquire a super mutant follower which could have done the task without death but it wasn't an available option. Many fans were rather disappointed by the death of their player, so Bethesda released DLC that gave closure to what happened after your character after this scene. That's right, they bought your player back from the dead. And many fans happily paid for the DLC.

Broken Steel allowed you to continue the story after that which was released with the vanilla version.

So this made me think that DLC's and unexpected sequels are a great (albeit somewhat underhanded) way for gaming companies to squeeze some extra cash from you, and with games that you invested a lot of time in, many players won't even think twice about spending £10 to find out if their beloved character has a future. To be honest I won't be surprised at all if extra ending related DLC is released for Mass Effect 3 - and personally, I'd probably buy it in the vein hope Shepard is ok. It seems that most players tend to want their characters to survive, and it's only really in games with endings that your character dies or disappears that gamers seem to get their feathers ruffled about.

I don't get that annoyed about sad endings, but I honestly much prefer the scenario where my hero saves the world and gets to see the fruits of his labours in a new happy future. So what about you guys? Do you get annoyed when your character dies a hero? or are you happy he managed to complete his task? what is your Ideal ending?

Monday, 12 March 2012

Feature Analysis - Equipment in Games

So, in an effort to get up to speed with the Mass Effect franchise so I can get on to ME3 as soon as possible, I downloaded (legally! through steam) 1 and 2 on Friday and had a big ol' gaming session this weekend, completing ME1 (albeit I kinda rushed that) and making headway into 2.

However playing these titles made me think about something. Gearing up your characters and how different games do it. There are some systems I like and others that just become tedious to deal with. So I'm going to have a look at what makes a gear and equipment system good or bad.

Variety, in my opinion, always helps a gear system along, if multiple choices of armour or clothing are available you can customise your character well and that tends to help with immersion and connection to your character. Too little to choose from and you can occasionally be restricted to pick one generic choice, too much to chose from and it can become confusing and trivial. 

Personally, I think a strong gear system is in place in Fallout, there are multiple clothing and armour choices to pick from and you can easily discern what is best for your character; stealthy assasin: light armour such as leather or recon armour and for close combat or front line kind of action: Combat armour, power armour or something similar. Fallout's system is good as you can pick and change what you need for different tasks and the bonus' are easy to understand. The weapon system is easy enough too, find weapons you like? keep 'em in good condition in your inventory. Others you can store in your players home.

Dragon scale Armour in Skyrim is the most damage resistant
 of light armours available
Skyrim (also from Bethesda) has quite a nice gear system too, you can enchant your gear for different tasks and purposes and use different sets for different styles of play, a little more variety would have been nice though. 

A system where variety got a bit too much for me though was Mass Effect 1. Whilst on the surface it doesn't look too complex, being an avid RPG player I tend to explore each possible way and gather all I can, so I was constantly picking up new stuff. Armour had three different stats and slot(s) for mod(s) all of which became a lot to take in. Damage reductions against certain types of damage, health regen, shield boost, shield regen... it all got so much that I just picked armour to wear that had the highest damage resistance and just whacked on a health regen mod on most squad members. Weapons were also a pain to deal with with the obscene amount of mods, whilst picking a weapon was easier than picking armour, modding it wasn't. So overall dealing with your teams equipment became a chore rather than fun, I'd often find myself spending a good 15 minutes on sorting out three members and then another 5 just turning unwanted stuff into omni-gel.

However Mass Effect 2 effectively headed off this issue with a simple and elegent system, a little more choices in what you can dress your squad up in would be nice but Sheperds choices and customisation was aesthetically pleasing. You can choose the colours, patterns and armour types of Shepherd as pictured on the left.





Availability also plays a big part in the gear systems, now I don't know about you guys, but for me earning or unlocking a decent weapon feels a hell of a lot better than buying it. Being able to get the best gear available through a shop fairly easily seems a bit anti-climactic. For example, in the Final Fantasy series - looking back at the older titles such as VII and IX here - killing a boss usually meant you would get something decent, a good example would be Cloud's ultima weapon in FFVII obtained by killing, well, the Ultima Weapon, which can prove to be a rather tricky fight.

Now this is one pricey sword, 
However, buying weapons isn't always too easy, and sometimes saving up enough gold or whatever currency the game requires can feel like quite the achievement, such as buying The Solus Greatsword (pictured on the right) in Fable, which takes a whole lot of questing and work to be able to afford, and it's damage is, on the most part, better than any of the other weapons available throughout the game.

Another nice way to acquire gear is unlocking it through achievements and progress in a game, such as call of duty, where as you progress through the multiplayer ranks, more weapons and customisation options are made available to you. 

Some games also Include crafting to create your arsenal or armoury, Kingdoms of Amalur having one such system that I really approved of - one that stops you making the best stuff too early. Many crafting systems in many RPG's and other games can be considered broken. In Skyrim for instance, by creating a few hundred Iron Daggers (the easiest thing to make) you can find yourself in the best armour available in next to no time. In comparison, KoA: Reckoning limits the player well, as a pre-requisite to creating armour is salvaging parts and materials from pieces already gathered - and what you acquire from enemies is very dependent on your level. Imposing these sort of barriers is a good idea in my opinion as you are more appreciative of new weapons or armour when you get them.

Don't you just hate it when someone shows up at the battle
wearing the same thing as you...
Having different options on how to acquire gear is always nice, though. Most modern RPG's and MMO RPG's give you all of the explained options to acquire gear; killing Enemies, Buying or Crafting and in large, well funded games such as World of Warcraft and Skyrim, each one brings their own flair to each method.

So in conclusion, what I think the Ideal gear system should Include? Well Ideally I'd love to see the below:
- Top stat armours with multiple different appearances. e.g: Multiple aesthetically different armours with the same stats as Daedric Armour in Skyrim
- Simple to understand stats, enchantments etc.. e.g. don't overcomplicate items saying they will protect you from x and not from y
- Artificial barriers preventing the player from acquiring amazing gear too early e.g.: implement stat, level or crafting restrictions
- Include the different methods for acquiring gear, however I think the best stuff should be won in monumental battles, through quest completions or through boss kills.

Wednesday, 7 March 2012

Release Day DLC?

Gaming faux pas or playtime for the privileged? With EA/Biowares recent decision to add some pretty gnarly DLC to ME3's collectors edition or available for separate purchase on the day of release, many gamers are outraged by this decision.

For those of you who aren't sure about what I'm talking about here, I'll try to summarise:
On the release day of Mass Effect 3, downloadable content available at an extra cost or with the collectors edition (which is of course more expensive than the standard version) was made purchaseable, which includes a new squad member and new looks for all the existing members - nice features but also in the opinion of many gamers story changing features.

Source: Metacritic
As you can see on the image the right, whilst achieving a good critical review by those in the industry, ME3 - more specifically EA/Biowaare has clearly pissed off the gaming community by pulling this stunt for more cash.

And that is what it is, and had the community not been so outraged, it would have been a successful business strategy. EA knew that the gaming community that have invested in their previous ME titles would most likely opt to buy the DLC, however I don't think they expected the sheer amount of rage that has been expressed since the release of both ME3 and ME3: From Ashes DLC which has caused an outcry from many gaming critics and even resulted in many trying to boycott the game.

People, myself included, expect content that is completed by the games official release date to be included in the standard game, with a couple of neat features (but nothing game changing) in the collectors edition. EA have definitely screwed up here, had they given a few months before releasing it, gamers would have been none the wiser and invested in it with no argument, but their radical plan to do it on release was just stupid and whilst they have likely made a lot of money through ME3 and the DLC, I think it's a safe bet to say that they probably didn't make anywhere near as much as they had hoped.

I have to say though, I do agree with Nintendo's philosophy on DLC, they want their released games to offer the gamer 'the complete package' and that's something that many producers should think, but with the willingness of gamers to purchase DLC it seems as if you are missing a trick if you don't jump on the boat. Personally I have rarely bought DLC and most of the time it has been in an 'Ultimate Edition' bundle with the game itself.

I miss the times when you bought a game, then half a year later the expansion pack came out...